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rglGetEnvironmentLensFlareWinWidthAndHeight

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rglGetEnvironmentLensFlareWinWidthAndHeight

procedure rglGetEnvironmentLensFlareWinWidthAndHeight(
var aWidth, aHeight : Integer);
stdcall;

Get the LensFlare's last assigned window width and height This is used to occlude the lensflare if it is behind an object

Parameters
aWidth, aHeight - the width and height of the scene



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