Function definition and documentation for the Rage 3D game engine
The Rage Game Engine consists of 5 seperate engines built into one standard set of dll's for use by any who needs a quick and easy game development platform.
The 5 Engine's are:
RageGL - Graphics Engine, and scene manager, based on OpenGL supporting the latest OpenGL 2.0 specifications
RagePhysics - Physics Engine expanding on newton dynamics dll
RageAI - As yet undefined Artificial intelligence engine.
RageAL - Sound engine, and audio library (Still under heavy design and development)
RageNT - Network engine
Specifications of these engines are posted as they become available. (Use the menu above to see functional specs and interface definitions)