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rglGetDynamicBillboardFlag

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rglGetDynamicBillboardFlag

function rglGetDynamicBillboardFlag(
const aObjectIndex: Integer) : Boolean;
stdcall;

Get the bollboardable state of a dynamic object

Parameters
aObjectIndex - A Reference to one of the previously created dynamic objects

Remark
This flag is implemented for all dynamic objects except animated bone meshes



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