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function rglAddDynamicUniqueMeshVector(
const aObjectIndex : Integer;
const aX, aY, aZ : Single) : Integer;

Add a unique Vector to the Vector array of the supplied dynamic object

aObjectIndex - A Reference to one of the previously created dynamic objects
aX, aY, aZ - the Vector data to add

The index of the Vector.

This adds a unique Vector to the supplied dynamic object. Generally this will be used to load Vector data from an external file not known by the engine. Duplicate checking is performed, and if a duplicate is found, the index of the first occurance is returned. This function is used to save system memory.


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