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rglAddDynamicMeshVector

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rglAddDynamicMeshVector

function rglAddDynamicMeshVector(
const aObjectIndex : Integer;
const aX, aY, aZ : Single) : Integer;
stdcall;

Add a new Vector to the vector array of the supplied dynamic object

Parameters
aObjectIndex - A Reference to one of the previously created dynamic objects
aX, aY, aZ - the vector data to add

Returns
The index of the newly added vector.

Remark
This adds a new vector to the supplied dynamic object. Generally this will be used to load vertex data from an external file not known by the engine. No duplicate checking is done when adding the vertex



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