rage game engine free game engine


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procedure rglAddDynamicFaceVectorIndex(
const aObjectIndex, aFaceIndex, aVectorIndex : Integer);

Add a previously loaded Vector's index to the supplied face of the supplied dynamic object

aObjectIndex - A Reference to one of the previously created dynamic objects
aFaceIndex - A Refrence to the face index returned from rglAddDynamicFace

aVectorIndex - A Refrence to the index of the Vector returned from rglAddDynamicMeshVector or rglAddDynamicUniqueMeshVector

Generally this will be used to load Vector index data into the supplied face.


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